![]() As is typical with Redshift, updates to enhance stability and optimization will be regular and ongoing. ![]() Support for M1-based Macs will be made available with the release of macOS Big Sur (11.3). Redshift for Intel-based Macs will be available in April. Now, it’s rendering in only fifty-eight seconds!” – James Rodgers, Director at Lunar Animation. A typical frame from the very effects-heavy game cinematic we created for Mythic Legends, an action-packed strategy mobile game by Outfit7, previously took twenty-six minutes to render per frame. “We’re seeing some crazy results when rendering with Redshift on Mac Pro. ![]() “ So we’re thrilled that creatives working in macOS environments can now take advantage of this powerful and flexible GPU-accelerated renderer built to meet the specific demands of contemporary high-end production.” “ When Redshift joined the Maxon family in 2019, extending support to our user community on the Mac platform was a top priority,” says Maxon CEO, David McGavran. Redshift for macOS signifies a milestone, bringing cutting-edge cinematic rendering to Mac artists. That well-known power is now optimized for M1 and Intel-powered Macs. Redshift has rapidly become one of the most beloved third-party render engines in the 3D industry, given its rapid speed on NVIDIA PCs. ![]() On April 13th, 2021, Maxon announced the immediate availability of Redshift Renderer for MacOS including support for M1-powered Macs as well as Apple’s Metal graphics API. ![]()
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